
Oscar Rosin
Technical designer

Shards of the Banished
Team:
Grean beam studios
Engine:
Unreal 5
Role:
Tech Designer
Dev time:
1 Year
Description
Shards of the banished is a third-person action-RPG where you explore the corrupted ruins of a once great kingdom. You awaken in a cave as a forgotten warrior, determined to discover what has happened to the outside world.
Highlights
Team project
Released product
UI design
Controller implementation.


Unreal Shooter
Team:
Solo Project
Role:
Solo Developer
Engine:
Unreal
Dev time:
3 weeks
Description
This project is a first-person hoard shooter with upgrades and different types of weapons. The player chooses their upgrades and clear waves of enemies until they eventually win.
Highlights
Personal project
Weapon upgrades
Player agency as a focus


Wingman
Team:
15 Students
Role:
Tech designer
Engine:
Unity
Dev time:
4 Weeks
Description
Wingman is a third-person air racing game where you complete courses and aim to improve your time against people online!
The main pillars of the game were focused on the skill and rush of racing.

Highlights
Larger Team Project
Challenges along the way






